
Playin' With Fire
Play as Greg, a man just trying to protect his house from fires. But watch out - with every new day comes new and unpredictable rules to change your fire-busting strategies.
This game is also controller compatible if that's up your alley.
Controls: In game. Note: in menus, you can also shoot to confirm or press start, and to reroll on controller, try the back buttons (not triggers). Esc or menu button to pause.
Please be wary there are plenty of bugs in this game, especially as you begin to stack abilities. Also, if the restart button doesn't reset all of your stats (it should...), we would recommend reloading.
Meet the team:
OfficialChaser: Team lead, Programming, Playtesting/QA
Gobbe: Art, Programming
Cabbage: Programming
CrazedPianist: Music, SFX
Updated | 2 hours ago |
Published | 2 days ago |
Status | Released |
Platforms | HTML5, Windows, Linux |
Authors | OfficialChaser8, gobbe, Crazed Pianist, Dev_Cabbage |
Genre | Survival, Shooter |
Made with | Godot |
Tags | 2D, Fast-Paced, fire, firefighter, Pixel Art, Retro, Roguelike, Top down shooter, Twin Stick Shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Playstation controller, Joy-Con |
Development log
- Small Updates2 hours ago
Comments
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Very fun, nice game
Great Roguelike, but not an incremental.
Great game! Kind of addicting.
The knockback is just insanely frustrating.
It's interesting that some people didn't like this mechanic, but I liked the knockback mechanic. You can use several tactics, lean against the wall and pour water, or pour in a circle into different fire sources.
We actually were sceptical about adding an upgrade that reverses knockback (so you are knocked forward), as that might ruin some of this fun. But we decided to add it anyway, as it wasn’t the hardest thing to add so if it’s heavily disliked we could just quickly rework it :P